My accessibility reviews are based on real gameplay sessions from the perspective of a player with significant mobility limitations.
The objective is not to criticize design choices, but to identify practical improvements that make games more inclusive without compromising gameplay integrity.
🔹 Section 1 :
1. Control & Input Flexibility
I evaluate:
• Key remapping options
• Input customization
• Toggle vs hold mechanics
• One-handed feasibility
• Action simplification possibilities
Flexibility in controls is often the first barrier for reduced-mobility players.
🔹 Section 2 :
2. UI & Readability
I assess:
• Text size scalability
• Contrast clarity
• Menu navigation flow
• Visual overload
• Accessibility settings visibility
Readable interfaces significantly improve accessibility.
🔹 Section 3 :
3. Interaction Ergonomics
I analyze:
• Number of required inputs
• Repetitive actions
• Precision requirements
• Timing pressure
• Navigation complexity
Reducing unnecessary mechanical strain increases playability.
🔹 Section 4 :
4. Structured Feedback Delivery
Each evaluation includes:
• Clear strengths
• Accessibility limitations
• Practical improvement suggestions
• Realistic implementation ideas
Feedback is written in a structured and developer-oriented format.
🔹 Conclusion :
The goal is to help studios improve inclusive design through realistic, mobility-focused accessibility evaluation.
Constructive. Respectful. Actionable.
