My accessibility reviews are based on real gameplay sessions from the perspective of a player with significant mobility limitations.

The objective is not to criticize design choices, but to identify practical improvements that make games more inclusive without compromising gameplay integrity.


🔹 Section 1 :

1. Control & Input Flexibility

I evaluate:
• Key remapping options
• Input customization
• Toggle vs hold mechanics
• One-handed feasibility
• Action simplification possibilities

Flexibility in controls is often the first barrier for reduced-mobility players.


🔹 Section 2 :

2. UI & Readability

I assess:
• Text size scalability
• Contrast clarity
• Menu navigation flow
• Visual overload
• Accessibility settings visibility

Readable interfaces significantly improve accessibility.


🔹 Section 3 :

3. Interaction Ergonomics

I analyze:
• Number of required inputs
• Repetitive actions
• Precision requirements
• Timing pressure
• Navigation complexity

Reducing unnecessary mechanical strain increases playability.


🔹 Section 4 :

4. Structured Feedback Delivery

Each evaluation includes:
• Clear strengths
• Accessibility limitations
• Practical improvement suggestions
• Realistic implementation ideas

Feedback is written in a structured and developer-oriented format.


🔹 Conclusion :

The goal is to help studios improve inclusive design through realistic, mobility-focused accessibility evaluation.

Constructive. Respectful. Actionable.